

That said, I did my best to take ATOM RPG through its paces and give it the fairest shakes possible for someone predisposed to not enjoy it. It was excruciating how much it broke up the action for me. Know that ATOM RPG is rife with them: twenty seconds at a time every time you enter or leave a town or dungeon, have a random encounter, or explore some outpost. Different points of interest like towns and vacant facilities are identified on the map, and as you walk from point A to B, random encounters will occur such as traveling caravans to buy and sell goods from (with Rubles as currency) or bandits looking to kill you and pick your corpse clean. Combat is turn-based, using an isometric view with tile square movements and action points offense and defense are affected not just by stats/perks chosen at level up, but weapons and armor you find along the way. As a member of the secret society A.T.O.M., you are sent out to find a missing search party (ironically), and are shortly afterward mugged by bandits and left with nothing. The story is straightforward: Mutually Assured Destruction happened in the mid-80s, bringing with it the advent of a post-apocalyptic world of scant towns, decrepit abandoned facilities, and scrap-so much scrap. This is a forewarning for anyone like me-ATOM RPG falls squarely within that category, even more so since it appears to line-up more with the first few Fallout titles in format & style, swapping the post-Apocalyptic Americana with a radiated Soviet Russia motif instead.

Such restrictions include being encumbered and not allowed to move for holding too many items, making resources so scarce that calling each decision hand-to-mouth is generous, or skills and attributes that only work by min-maxing them to make you a powerhouse in one or two areas only. Fallout of a different flavorĬomputer Role Playing Games (CRPGs) such as the Fallout series, to me, are often tedious, bloated-feeling experiences with punishingly difficult restrictions. You’ll end up investigating this Soviet Wasteland trying to figure out where you fit in. You are one of the survivors of this nuclear holocaust. You’ll play in 1986 when both the Soviet Union and the Western Bloc were destroyed in nuclear bombings upon each other. I figured this was the “one” and in principle, that’s not a far off statement. It’s a post-apocalyptic game, “inspired by classic CRPGs: Fallout, System Shock, Deus Ex, Baldur’s Gate”.

The Atom Team used all the appropriate buzzwords about Atom RPG in their description. So I sought out developer Atom Team‘s post-apocalyptic turn-based RPG on Nintendo Switch for review hoping to relive the Fallout moments I had.
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